我全程使用TCHAR系列函数,亲测可以不改动代码兼容Unicode/ANSI开发环境,功能正常。大概有100行代码是来自网络的,我也做了改动,侵权请联系删除。本文作者szx0427,只发布于CSDN与博客园
这个代码不能算是完美,还是会有轻微的闪屏现象,懒得再加双缓存了,大家可以自行修改。这里用的是SetConsoleCursorPosition函数和cls刷新屏幕。
好了,上代码!VS2015编译通过无警告。其他版本应该也没问题
// C++ Maze main code// Copyright (c) 2020 szx0427#include <cstdio>#include <Windows.h>#include <conio.h>#include <tchar.h>#include <ctime>using namespace std;#ifdef _UNICODE#include <io.h>#include <fcntl.h>#define CH_RECT L\'■\' // a rectangle (wall)#define CH_PLAYER L\'○\' // a circle (player)#define CH_SPACE L\' \' // a space (route)#else#define CH_RECT \'#\'#define CH_PLAYER \'O\'#define CH_SPACE \' \'#endif // _UNICODE#define LENGTH (30 + 2 * 2)#define WALL 0#define ROUTE 1#define PLAYER 2static UINT g_Rank = 0;static SHORT g_lives = 3;static BOOL** g_maze = nullptr;void _Create(__in const int x,__in const int y );void _Print(void);int _CreateAndPrint(void);inline void _die(void){--g_lives;for (int n = 1; n <= 2; n++) {_tsystem(_T("color fc"));Sleep(70);_tsystem(_T("color 07"));Sleep(70);}}int _tmain(void){CONSOLE_CURSOR_INFO cci;GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cci);cci.bVisible = false;SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cci);#ifdef _UNICODE_setmode(_fileno(stdout), _O_U16TEXT);#endif // _UNICODEsrand((UINT)time(NULL));int k;start:k = _CreateAndPrint();TCHAR ch;bool bExit = false;bool bWin = false;int x = 2, y = 1;while (!bExit && g_lives >= 0 && !bWin) {ch = _gettch();switch (ch) {case _T(\'R\'):case _T(\'r\'):_tsystem(_T("cls"));x = 2; y = 1;for (int l = 0; l < LENGTH; l++) {free(g_maze[l]);}free(g_maze);k = _CreateAndPrint();break;case VK_ESCAPE:bExit = true;break;case TCHAR(0xE0):switch (ch = _gettch()) {case TCHAR(72):if (g_maze[x - 1][y] != WALL) {g_maze[x][y] = ROUTE;--x;g_maze[x][y] = PLAYER;} else {_die();} break;case TCHAR(80):if (g_maze[x + 1][y] != WALL) {g_maze[x][y] = ROUTE;++x;g_maze[x][y] = PLAYER;} else {_die();} break;case TCHAR(75):if (g_maze[x][y - 1] != WALL && !(x == 2 && y == 1)) {g_maze[x][y] = ROUTE;--y;g_maze[x][y] = PLAYER;} else {_die();} break;case TCHAR(77):if (g_maze[x][y + 1] != WALL) {g_maze[x][y] = ROUTE;++y;g_maze[x][y] = PLAYER;} else {_die();} break;default: break;}if (x == k && y == LENGTH - 2) {bWin = true;}_Print();break;default: break;}}x = 2; y = 1;for (int l = 0; l < LENGTH; l++) {free(g_maze[l]);}free(g_maze);if (g_lives == -1) {_tsystem(_T("cls"));_putts(_T("你撞墙次数超过限制,本局游戏失败!"));_putts(_T("如果要再开局,请按下[R]键!否则,按下其他键以退出!"));ch = _gettch();if (ch == \'R\' || ch == \'r\') {goto start;}} else if (bWin) {_tsystem(_T("cls"));_putts(_T("恭喜,你赢了!是否要再来一局?"));_putts(_T("如果要再开局,请按下[R]键!否则,按下其他键以退出!"));ch = _gettch();if (ch == \'R\' || ch == \'r\') {goto start;}}return 0;}void _Create(const int x, const int y){g_maze[x][y] = ROUTE;int dict[4][2] = { { 1, 0 }, { -1, 0 }, { 0, 1 }, { 0, -1 } };int r, tmp;for (int i = 0; i < 4; i++) {r = rand() % 4;tmp = dict[0][0];dict[0][0] = dict[r][0];dict[r][0] = tmp;tmp = dict[0][1];dict[0][1] = dict[r][1];dict[r][1] = tmp;}int dx, dy, range, count;for (int j = 0; j < 4; j++) {dx = x;dy = y;range = 1 + (g_Rank == 0 ? 0 : rand() % g_Rank);while (range > 0) {dx += dict[j][0];dy += dict[j][1];if (g_maze[dx][dy] == ROUTE) {break;}count = 0;for (int k = dx - 1; k < dx + 2; k++) {for (int l = dy - 1; l < dy + 2; l++) {if (abs(k - dx) + abs(l - dy) == 1 && g_maze[k][l] == ROUTE) {count++;}}}if (count > 1) {break;}--range;g_maze[dx][dy] = ROUTE;}if (range <= 0) {_Create(dx, dy);}}}int _CreateAndPrint(void){_tprintf(_T("正在分配内存..."));g_maze = (int**)malloc(LENGTH * sizeof(int*));for (int i = 0; i < LENGTH; i++) {g_maze[i] = (int*)calloc(LENGTH, sizeof(int));}_tprintf(_T("完成!\\n"));_tprintf(_T("正在加载迷宫..."));g_lives = 3;for (int j = 0; j < LENGTH; j++) {g_maze[j][0] = ROUTE;g_maze[0][j] = ROUTE;g_maze[j][LENGTH - 1] = ROUTE;g_maze[LENGTH - 1][j] = ROUTE;}_Create(2, 2);g_maze[2][1] = PLAYER;int k;for (k = LENGTH - 3; k >= 0; k--) {if (g_maze[k][LENGTH - 3] == ROUTE) {g_maze[k][LENGTH - 2] = ROUTE;break;}}_tprintf(_T("完成!\\n"));_Print();return k;}void _Print(void){SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0, 0 });for (int x = 0; x < LENGTH; x++) {for (int y = 0; y < LENGTH; y++) {switch (g_maze[x][y]) {case ROUTE:_puttch(CH_SPACE); break;case WALL:_puttch(CH_RECT); break;case PLAYER:_puttch(CH_PLAYER); break;default: break;}}_tprintf(_T("\\n"));}_putts(_T("上下左右方向键用来移动,按Esc可退出,按R重新开局。"));_tprintf(_T("剩余可撞墙次数:%d"), g_lives);}
这是C风格的代码。因为用到了内联函数等C特性,可能不能直接兼容C语言环境,但是稍作改动即可完美兼容。(ps:至少大家不用为字符集设置发愁了 XD)
效果:
其中LENGTH宏规定了边长。这里是30。
想改边长,直接更改那个30就可以了。
其中全局变量
g_Rank
规定了难度,数值越小难度越大,最小值为0。
也是一样,改难度直接改这个就OK。
有什么问题和建议,欢迎大家指正!!!!