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JavaScript动画实例:烟花绽放迎新年

先编写一个烟花绽放的动画效果。

放烟花时,一个烟花可分为两个阶段:(1)烟花上升到空中;(2)烟花炸开成碎片,炸开的碎片慢慢消散。

为此抽象出两个对象类:Firework和Particle。其中,Firework用于表示一个烟花对象,Particle用于表示一个烟花炸开后的各碎片。

Firework对象类定义6个属性:表示烟花上升轨迹中各点的坐标(x,y)、烟花弧状轨迹的偏转角度angle、上升阶段水平和垂直方向的位移改变量xSpeed和ySpeed、烟花的色彩色相hue。

坐标属性值y的初始值取画布的高度,表示烟花从地面上升到空中,其余各属性的初始值采用随机数确定。具体定义如下:

function Firework()

{

this.x = canvas.width/4*(1+3*Math.random());

this.y = canvas.height – 15;

this.angle = Math.random() * Math.PI / 4 – Math.PI / 6;

this.xSpeed = Math.sin(this.angle) *(6+Math.random()*7);

this.ySpeed = -Math.cos(this.angle) *(6+Math.random()*7);

this.hue = Math.floor(Math.random() * 360);

}

Firework对象类定义3个方法:绘制烟花上升轨迹的方法draw()、烟花上升时坐标改变方法update()和烟花炸开方法explode()。绘制烟花轨迹时,在各点(x,y)处绘制一个宽度为5、高度为15的填充小矩形表示一个轨迹点。烟花上升时,垂直方向速度ySpeed初始值为负的,每次上升时,ySpeed加上一个正值,表示上升在减速,当ySpeed的值大于0时,烟花上升到顶了(不能再上升),就炸开为70个碎片。具体方法的实现见后面的HTML文件内容。

Particle对象类定义8个属性:表示碎片散开轨迹中各点的坐标(x,y)、碎片弧状轨迹的偏转角度angle、散开时水平和垂直方向的位移改变量xSpeed和ySpeed、碎片的色彩色相hue、表示碎片小圆的半径size、碎片的亮度lightness。

function Particle(x,y,hue)

{

this.x = x;

this.y = y;

this.hue = hue;

this.lightness = 50;

this.size = 15 + Math.random() * 10;

this.angle = Math.random() * 2 * Math.PI;

this.xSpeed = Math.cos(this.angle) *(1+Math.random() * 6);

this.ySpeed = Math.sin(this.angle) *(1+Math.random() * 6);

}

Particle对象类定义2个方法:绘制碎片散开轨迹的方法draw()、碎片散开时坐标改变方法update()。碎片散开时逐渐变小(属性size值减量),当size值小于1时,从碎片数组中删除该碎片,表示碎片已消亡。

定义两个数组var fireworks=[];和var particles=[];分别存储烟花对象和炸开的碎片对象。

模拟动画的函数loop中,每隔一段时间(用count计数来实现)向fireworks数组中添加一个烟花对象,烟花对象上升到顶炸开后,从fireworks数组中删除该对象元素,然后向particles数组中添加70个碎片对象。

遍历两个数组的各对象,分别调用它们的draw()和update()方法。

编写的完整HTML文件内容如下。

<html><head><title>烟花绽放</title></head><body><canvas id=\"myCanvas\" width=\"800\" height=\"600\" style=\"border:3px double #996633;background:black;\"></canvas><script type=\"text/javascript\">var canvas=document.getElementById(\'myCanvas\');ctx= canvas.getContext(\'2d\');var fireworks=[];var particles=[];var counter = 0;function Firework(){this.x = canvas.width/4*(1+3*Math.random());this.y = canvas.height - 15;this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;this.xSpeed = Math.sin(this.angle) *(6+Math.random()*7);this.ySpeed = -Math.cos(this.angle) *(6+Math.random()*7);this.hue = Math.floor(Math.random() * 360);}Firework.prototype.draw= function(){ctx.save();ctx.translate(this.x, this.y);ctx.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);ctx.fillStyle =`hsl(${this.hue}, 100%, 50%)`;ctx.fillRect(0, 0, 5, 15);ctx.restore();}Firework.prototype.update= function(){this.x = this.x + this.xSpeed;this.y = this.y + this.ySpeed;this.ySpeed += 0.1;}Firework.prototype.explode= function(){for (var i = 0; i < 70; i++){particles.push(new Particle(this.x, this.y, this.hue));}}function Particle(x,y,hue){this.x = x;this.y = y;this.hue = hue;this.lightness = 50;this.size = 15 + Math.random() * 10;this.angle = Math.random() * 2 * Math.PI;this.xSpeed = Math.cos(this.angle) *(1+Math.random() * 6);this.ySpeed = Math.sin(this.angle) *(1+Math.random() * 6);}Particle.prototype.draw= function(){ctx.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`;ctx.beginPath();ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);ctx.closePath();ctx.fill();}Particle.prototype.update= function(index){this.ySpeed += 0.05;this.size = this.size*0.95;this.x = this.x + this.xSpeed;this.y = this.y + this.ySpeed;if (this.size<1){particles.splice(index,1);}}function loop(){ctx.fillStyle = \"rgba(0, 0, 0, 0.1)\";ctx.fillRect(0,0,canvas.width,canvas.height);counter++;if (counter==15){fireworks.push(new Firework());counter=0;}var i=fireworks.length;while (i--){fireworks[i].draw();fireworks[i].update();if (fireworks[i].ySpeed > 0){fireworks[i].explode();fireworks.splice(i, 1);}}var i=particles.length;while (i--){particles[i].draw();particles[i].update(i);}requestAnimationFrame(loop);}loop();</script></body></html>

在浏览器中打开包含这段HTML代码的html文件,可以看到在浏览器窗口中呈现出如图1所示的烟花绽放动画效果。

<html><head><title>迎新年烟花绽放</title><style>body { margin: 0;  background: black; }canvas { position: absolute; }</style></head><body><canvas id=\"myCanvas1\"></canvas><canvas id=\"myCanvas2\"></canvas><canvas id=\"myCanvas3\"></canvas><script type=\"text/javascript\">function Particle(x, y, hue){this.x = x;this.y = y;this.hue = hue;this.lightness = 50;this.size = 15 + Math.random() * 10;this.angle = Math.random() * 2 * Math.PI;this.xSpeed = Math.cos(this.angle) * (1 + Math.random() * 6);this.ySpeed = Math.sin(this.angle) * (1 + Math.random() * 6);this.target = getTarget();this.timer = 0;}Particle.prototype.draw= function(){ctx2.fillStyle =`hsl(${this.hue}, 100%, ${this.lightness}%)`;ctx2.beginPath();ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI);ctx2.closePath();ctx2.fill();}Particle.prototype.update= function(idx){if (this.target){var dx = this.target.x - this.x;var dy = this.target.y - this.y;var dist = Math.sqrt(dx * dx + dy * dy);var a = Math.atan2(dy, dx);var tx = Math.cos(a) * 5;var ty = Math.sin(a) * 5;this.size = lerp(this.size, 1.5, 0.05);if (dist < 5){this.lightness = lerp(this.lightness, 100, 0.01);this.xSpeed = this.ySpeed = 0;this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05);this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05);this.timer += 1;}else if (dist < 10){this.lightness = lerp(this.lightness, 100, 0.01);this.xSpeed = lerp(this.xSpeed, tx, 0.1);this.ySpeed = lerp(this.ySpeed, ty, 0.1);this.timer += 1;}else{this.xSpeed = lerp(this.xSpeed, tx, 0.02);this.ySpeed = lerp(this.ySpeed, ty, 0.02);}}else{this.ySpeed += 0.05;this.size = this.size*0.95;if (this.size<1){particles.splice(idx,1);}}this.x = this.x + this.xSpeed;this.y = this.y + this.ySpeed;}function Firework(){this.x = canvas2.width*(1+ 3*Math.random())/4;this.y = canvas2.height - 15;this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;this.xSpeed = Math.sin(this.angle) * (6 + Math.random() * 7);this.ySpeed = -Math.cos(this.angle) * (6 + Math.random() * 7);this.hue = Math.floor(Math.random() * 360);}Firework.prototype.draw= function(){ctx2.save();ctx2.translate(this.x, this.y);ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`;ctx2.fillRect(0, 0, 5, 15);ctx2.restore();}Firework.prototype.update= function(){this.x = this.x + this.xSpeed;this.y = this.y + this.ySpeed;this.ySpeed += 0.1;}Firework.prototype.explode= function(){for (var i = 0; i < 70; i++){particles.push(new Particle(this.x, this.y, this.hue));}}function  lerp(a, b, t){return Math.abs(b - a)> 0.1 ? a + t * (b - a) : b;}function getTarget(){if (targets.length > 0){var idx = Math.floor(Math.random() * targets.length);var { x, y } = targets[idx];targets.splice(idx, 1);x += canvas2.width / 2 - textWidth / 2;y += canvas2.height / 2 - fontSize / 2;return { x, y };}}var canvas1=document.getElementById(\'myCanvas1\');ctx1= canvas1.getContext(\'2d\');var canvas2=document.getElementById(\'myCanvas2\');ctx2= canvas2.getContext(\'2d\');var canvas3=document.getElementById(\'myCanvas3\');ctx3= canvas3.getContext(\'2d\');var fontSize = 200;var fireworks = [];var particles = [];var targets = [];var fidelity = 3;var counter = 0;canvas2.width = canvas3.width = window.innerWidth;canvas2.height = canvas3.height = window.innerHeight;ctx1.fillStyle = \'#000\';var text = \'Happy New Year\';var textWidth = 999999;while (textWidth > window.innerWidth){ctx1.font = `900 ${fontSize--}px Arial`;textWidth = ctx1.measureText(text).width;}canvas1.width = textWidth;canvas1.height = fontSize * 1.5;ctx1.font = `900 ${fontSize}px Arial`;ctx1.fillText(text, 0, fontSize);var imgData = ctx1.getImageData(0, 0, canvas1.width, canvas1.height);for (var i = 0, max = imgData.data.length; i < max; i += 4){var alpha = imgData.data[i + 3];var x = Math.floor(i / 4) % imgData.width;var y = Math.floor(i / 4 / imgData.width);if (alpha && x % fidelity === 0 && y % fidelity === 0){targets.push({ x, y });}}ctx3.fillStyle = \'#FFF\';ctx3.shadowColor = \'#FFF\';ctx3.shadowBlur = 25;function loop(){ctx2.fillStyle = \"rgba(0, 0, 0, .1)\";ctx2.fillRect(0, 0, canvas2.width, canvas2.height);counter += 1;if (counter==15){fireworks.push(new Firework());counter=0;}var i=fireworks.length;while (i--){fireworks[i].draw();fireworks[i].update();if (fireworks[i].ySpeed > 0){fireworks[i].explode();fireworks.splice(i, 1);}}var i=particles.length;while (i--){particles[i].draw();particles[i].update(i);if (particles[i].timer >= 100 || particles[i].lightness >= 99){ctx3.fillRect(particles[i].target.x, particles[i].target.y, fidelity + 1, fidelity + 1);particles.splice(i, 1);}}requestAnimationFrame(loop);}loop();</script></body></html>

View Code[p] 在浏览器中打开包含这段HTML代码的html文件,可以看到在浏览器窗口中呈现出如图2所示的烟花绽放迎新年动画效果。图2中为了控制图片的大小,删除了大量的中间帧,因此和实际运行的效果有所不同。

[/p]

图2 烟花绽放迎新年

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