把普通文本的篇章排版样式归总一下,供自己参考,当然如果读者能以此借鉴并学习到一些东西,是笔者最大的鼓励。
日志类
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头标[时间日期][备注][属性]内容
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[文件信息][符号][文件信息][符号][备注属性]
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LogWindows: Failed to load \'aqProf.dll\' (GetLastError=126)LogWindows: File \'aqProf.dll\' does not existLogWindows: Failed to load \'VtuneApi.dll\' (GetLastError=126)LogWindows: File \'VtuneApi.dll\' does not existLogWindows: Failed to load \'VtuneApi32e.dll\' (GetLastError=126)LogWindows: File \'VtuneApi32e.dll\' does not existLogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.LogPakFile: Registered encryption key \'00000000000000000000000000000000\': 0 pak files mounted, 0 remain pendingLogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1_s2-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1_s2-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk11_s1-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk11_s1-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk11-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk11-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10_s4-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10_s4-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10_s3-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10_s3-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10_s2-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10_s2-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10_s1-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10_s1-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.LogPlatformFile: Not using cached read wrapperLogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.LogStats: Stats thread started at 1.572962LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dllLogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: \'\'LogPluginManager: Mounting plugin AESHandlerComponentLogPluginManager: Mounting plugin PlatformCryptoLogPluginManager: Mounting plugin AndroidDeviceProfileSelectorLogPluginManager: Mounting plugin AndroidPermissionLogPluginManager: Mounting plugin AnimationBudgetAllocatorLogPluginManager: Mounting plugin AnimationSharingLogPluginManager: Mounting plugin SignificanceManagerLogPluginManager: Mounting plugin AppleARKitLogPluginManager: Mounting plugin AppleImageUtilsLogPluginManager: Mounting plugin AppleARKitFaceSupportLogPluginManager: Mounting plugin ProceduralMeshComponentLogPluginManager: Mounting plugin LiveLinkLogPluginManager: Mounting plugin FortAppleARKitFaceSupportLogPluginManager: Mounting plugin FacialAnimSystemLogPluginManager: Mounting plugin SpeechGraphicsLogPluginManager: Mounting plugin BlueprintContextLogPluginManager: Mounting plugin BlueprintMaterialTextureNodesLogPluginManager: Mounting plugin CommonUILogPluginManager: Mounting plugin ControlRigLogPluginManager: Mounting plugin CrashlyticsLogPluginManager: Mounting plugin NUTUnrealEngine4LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467LogInit: Using libcurl 7.55.1-DEVLogInit: - built for x86_64-pc-win32LogInit: - supports SSL with OpenSSL/1.0.2hLogInit: - supports HTTP deflate (compression) using libz 1.2.8LogInit: - other features:LogInit: CURL_VERSION_SSLLogInit: CURL_VERSION_LIBZLogInit: CURL_VERSION_IPV6LogInit: - LocalHostAddr = DefaultLogInit: - BufferSize = 65536LogHttp: HTTP thread active frame time 5.0 ms. Minimum active sleep time is 0.0 ms. HTTP thread idle frame time 33.3 ms. Minimum idle sleep time is 0.0 ms.LogWebSockets: Verbose: Lws(Notice): SSL will not be initialized by libwebsockets: no LWS_SERVER_OPTION_DO_SSL_GLOBAL_INITLogWebSockets: Verbose: Lws(Notice): Creating Vhost \'default\' (serving disabled), 6 protocols, IPv6 onLogOnline: MCP: Mcp Startup!LogHttp: VeryVerbose: FHttpRequestImpl::OnProcessRequestComplete()LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabledLogInit: Build: UE4-CL-0LogInit: Engine Version: 4.22.0-0+UE4LogInit: Compatible Engine Version: 4.22.0-0+UE4LogInit: Net CL: 0LogInit: OS: Windows 10 (Release 1709) (), CPU: Intel(R) Xeon(R) Gold 6128 CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1080LogInit: Compiled (64-bit): Nov 29 2018 10:03:34LogInit: Compiled with Visual C++: 19.16.27024.01LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]][2018.11.29-17.15.41:575][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]][2018.11.29-17.15.41:575][ 0]LogConfig: Setting CVar [[t.FPSChart.DoCsvProfile:1]][2018.11.29-17.15.41:575][ 0]LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
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All Rights 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00:05:08
通告 通知 注意
#=======================================================================# FTP file name: KOREAN.TXT## Contents: Map (external version) from Mac OS Korean# encoding to Unicode 2.1## Copyright: (c) 1996-1999 by Apple Computer, Inc., all rights# reserved.## Contact: charsets@apple.com## Changes:## b02 1999-Sep-22 Update contact e-mail address. Matches# internal utom<b1>, ufrm<b2>, and Text# Encoding Converter version 1.5.# n04 1998-Feb-05 Update to match internal utom<n9>, ufrm<n11># and Text Encoding Converter version 1.3:# Use single variant tags instead of multiple# tags and add mappings for many more# characters; see details below. Also delete# the Unicode 1.1 mappings, reorder into a# single list, and rewrite the initial# comments.# n01 1996-Sep-24 Before internal ufrm.## Standard header:# ----------------## Apple, the Apple logo, and Macintosh are trademarks of Apple# Computer, Inc., registered in the United States and other countries.# Unicode is a trademark of Unicode Inc. For the sake of brevity,# throughout this document, "Macintosh" can be used to refer to# Macintosh computers and "Unicode" can be used to refer to the# Unicode standard.## Apple makes no warranty or representation, either express or# implied, with respect to these tables, their quality, accuracy, or# fitness for a particular purpose. In no event will Apple be liable# for direct, indirect, special, incidental, or consequential damages# resulting from any defect or inaccuracy in this document or the# accompanying tables.## These mapping tables and character lists are subject to change.# The latest tables should be available from the following:## <ftp://ftp.unicode.org/Public/MAPPINGS/VENDORS/APPLE/># <ftp://dev.apple.com/devworld/Technical_Documentation/Misc._Standards/>## For general information about Mac OS encodings and these mapping# tables, see the file "README.TXT".## Format:# -------## Three tab-separated columns;# \'#\' begins a comment which continues to the end of the line.# Column #1 is the Mac OS Korean code (in hex as 0xNN or 0xNNNN)# Column #2 is the corresponding Unicode or Unicode sequence (in# hex as 0xNNNN, 0xNNNN+0xNNNN, etc.). Sequences of up to 5# Unicode characters are used here.# Column #3 is a comment containing the Unicode name.# In some cases an additional comment follows the Unicode name.## The entries are in Mac OS Korean code order. All one-byte# characters are at the beginning. The mappings are not complete# (about 140 characters are still unmapped); see below.## Some of these mappings require the use of corporate characters.# See the file "CORPCHAR.TXT" and notes below.## Control character mappings are not shown in this table, following# the conventions of the standard UTC mapping tables. However, the# Mac OS Korean encoding uses the standard control characters at# 0x00-0x1F and 0x7F.## Notes on Mac OS Korean:# -----------------------## This table covers the standard Mac OS Korean encoding used in Mac OS# versions 7.1 and later, including the Korean Language Kit. The Mac OS# Korean encoding is based on EUC-KR, but it extends the low-byte range# and adds about 1140 characters using code points that are unassigned# in EUC-KR and code points using the extended low-byte range.## For Mac OS Korean, two-byte characters have first/lead/high byte in the# range 0xA1-0xFE, and second/trail/low byte in the range 0x41-0x7D or# 0x81-0xFE (low bytes in the range 0x41-0x7D and 0x81-0xA0 are only used# with high bytes in the range 0xA1-0xAD).## 1. Standard EUC-KR## This includes one-byte characters, which are usually the ASCII set. In# addition, it includes two-byte characters with both bytes in the range# 0xA1-0xFE. The two-byte characters are from KSC 5601, but their code# points are transformed from the KSC 5601 range 0x2121-0xFEFE by adding# 0x8080.## 2. Mac OS Korean additions## a) One-byte additions## 0x80 NO-BREAK SPACE# 0x81 WON SIGN# 0x82 EN DASH alternate version; standard at 0xA1A9# 0x83 COPYRIGHT SIGN# 0x84 FULLWIDTH LOW LINE alternate version; standard at 0xA3DF# b) Two-byte additions## These include various symbols and dingbat-like number and letter# forms. For all of these, the high byte is in the range 0xA1-0xAD.# Most of them use code points in the extended low-byte range# 0x41-0x7D or 0x81-0xA0, although some use unassigned code points# in the standard EUC-KR range.## Many of these additional characters do not correspond to any# standard single Unicode character. See mapping issues, below.## Unicode mapping issues and notes:# ---------------------------------## 1. Mapping the Apple two-byte additions## The goals in the mappings provided here are:# - Ensure roundtrip mapping from every character in the Mac OS Korean# encoding to Unicode and back# - Use standard Unicode characters as much as possible, to maximize# interchangeability of the resulting Unicode text. Whenever possible,# avoid having content carried by private-use characters.## Since not all of the Mac OS Korean characters correspond to# distinct, single Unicode characters, we employ various strategies.## a) Map a single Mac OS Korean character to a sequence of Unicode# characters## For example, the character 0xAA41 in the Apple additions is a# square Hangul dingbat. There is no single Unicode character for# this. However, it can be mapped to 0xC6B4+0x20DE, a Hangul syllable# + COMBINING ENCLOSING SQUARE## b) Use private use characters to mark variants or groupings that# are similar to a sequence of one or more standard Unicode# characters.## Apple has defined a block of 32 corporate characters as "transcoding# hints." These are used in combination with standard Unicode characters# to force them to be treated in a special way for mapping to other# encodings; they have no other effect. Sixteen of these transcoding# hints are "grouping hints" - they indicate that the next 2-4 Unicode# characters should be treated as a single entity for transcoding. The# other sixteen transcoding hints are "variant tags" - they are like# combining characters, and can follow a standard Unicode (or a sequence# consisting of a base character and other combining characters) to# cause it to be treated in a special way for transcoding. These always# terminate a combining-character sequence.## The transcoding coding hints used in this mapping table are:## 0xF860 group next 2 characters# 0xF861 group next 3 characters# 0xF862 group next 4 characters# 0xF863 group next 4 characters, variant 1# 0xF864 group next 4 characters, variant 2# 0xF865 group next 4 characters, variant 3# 0xF866 group next 4 characters, variant 4# 0xF867 group next 2 characters, variant 1# 0xF868 group next 2 characters, variant 2# 0xF869 group next 2 characters, variant 3# 0xF870-71 variant tags# 0xF873-7D variant tags# 0xF87F variant tag for other alternate forms## For example, the Apple addition character 0xA369 is a parenthesized# capital A. There is no single Unicode for this (although there are# single Unicodes for parenthesized small letters). Using the grouping# hint 0xF861 in combination with standard Unicodes, we can map this as# 0xF861+0x0028+0x0041+0x0029, i.e. ( + A + ) .# there is another character in the source encoding that is mapped to# the basic version.## code UTC Apple reason# point mapping mapping for change# ----- ------- ------- ----------## 0xA1A4 0x30FB 0x00B7 KATAKANA MIDDLE DOT -> MIDDLE DOT, for# consistency with other UTC tables# 0xA1AD 0xFF5E 0x301C FULLWIDTH TILDE -> WAVE DASH, per KSC spec# 0xA1CB 0xFFE0 0x00A2 fullwidth version -> basic (CENT SIGN)# 0xAC76-8C, 0xACC2-D0, 0xACF2-F6,# 0xAD41-68, 0xAD77-7D, 0xADA5-AE###################0x20 0x0020 # SPACE0x21 0x0021 # EXCLAMATION MARK0x22 0x0022 # QUOTATION MARK0x23 0x0023 # NUMBER SIGN... ...
NConvert v7.32XnView v2.49Copyright (c) 1991-2019 Pierre-E GougeletAll Rights Reserved.XnView v2.49 (LIBFORMAT v7.32) 01/09/2019:* SQLite 3.29.0* NConvert: greater_than/less_than condition - https://newsgroup.xnview.com/viewtopic.php?f=57&t=39147* PSD: Error when writing metadata - https://newsgroup.xnview.com/viewtopic.php?f=57&t=39137* Export - Problem with RGBA - https://newsgroup.xnview.com/viewtopic.php?f=36&t=39044* Capture - https://newsgroup.xnview.com/viewtopic.php?f=36&t=38934* Left/Right F11 to open fullscreen on Left/Right monitor* Create multi file & folder with \'.\' - https://newsgroup.xnview.com/viewtopic.php?f=36&t=39008* # to comment line in .sld file* Multipage create: Check if output filename exists* Slideshow crash when using animated GIF - https://newsgroup.xnview.com/viewtopic.php?f=36&t=38902* XIM format import added* Change timestamp must not use 12h format - https://newsgroup.xnview.com/viewtopic.php?f=36&t=38702* GIF not played correctly in Slideshow - https://newsgroup.xnview.com/viewtopic.php?f=34&t=38303* CVE - https://github.com/apriorit/pentesting/tree/master/bugs/xnview* NConvert: -unsharp* NConvert: -exposure - https://newsgroup.xnview.com/viewtopic.php?f=57&t=39136* NConvert: -colorize h l s* NConvert: Remove EXIF orientation -exif_rotation - https://newsgroup.xnview.com/viewtopic.php?f=57&t=38648* [Rename]/TemplateStart, position of number in template - https://newsgroup.xnview.com/viewtopic.php?f=34&t=38568* CVE-2019-12151* ShellEx: \'Convert...\' & input fieldsXnView v2.48 (LIBFORMAT v7.25) 02/02/2019:* RGB inverted when printing 8bits cmap picture from browser* WebP 32bits* PDF Multipage create - https://newsgroup.xnview.com/viewtopic.php?f=35&t=38030... ...
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还有markdown文本、html文本。。。