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Python完美还原超级玛丽游戏附代码与视频


目录
  • 导语🎁
  • 正文🎁
  • 1)准备中🛒
  • 1.1环境安装🎑
  • 1.2图片素材+背景音乐+字体(可修改)🎑
  • 2)开始敲代码🛒
    • 2.1 运行程序:mario_level_1.py。🎑
    • 2.2 配置音乐文字等setup.py。🎑
    • 2.3游戏音乐设置game_sound.py。🎑
    • 2.4取得的分数🎑
  • ​3)完整的游戏🛒
    • ​4)效果展示(仅部分)🛒
      • 4.1 展示动态视频一波,完美。🎑
      • 4.2 Part 1 游戏运行界面――🎑
      • ​4.3 Part 2 三条命――🎑
      • 4.4 Part 3 吃了蘑菇的马里奥――🎑
    • 总结🎁
      • 导语🎁

        哈喽!哈喽!我是木木子😎,今日游戏更新――超级玛丽华丽上线🎊啦!

        “超级玛丽”有多少人还记得这款经典游戏?对于90、00后应该不大熟悉,但多多少少印象中见过

        那个戴帽子的大胡子穿着背带裤的马里奥🤣!

        🎞这款游戏1985年发售,因上手简单、情节有趣等因素迅速走红!

        陪伴70后、80后走过了青涩难忘的童年超级玛丽成了大家心目中的经典!

        如果你的童年也曾被魔性的 灯~灯灯~灯~灯灯~灯洗脑那就接着来怀旧一番吧~

        今天木木子就带着大家自制一款超级玛丽游戏,还原度超高哦~还在等什么动动手就能拥有属于自

        己的”超级玛丽“游戏呢,赶快学起来吧👩🏻‍🤝‍👩🏻~

        正文🎁

        嗯呐~写游戏Python还是用的Pygame模块啦

        1)准备中🛒

        1.1环境安装🎑

        Python3、Pycharm、Pygame模块很多自带的模块等。

        模块安装统一用的豆瓣镜像源:​

        pip install -i https://pypi.douban.com/simple/ +模块名。

        1.2图片素材+背景音乐+字体(可修改)🎑

        2)开始敲代码🛒

        2.1 运行程序:mario_level_1.py。🎑

        #!/usr/bin/env python__author__ = \'超级玛丽-源码基地\'\"\"\"This is an attempt to recreate the first level ofSuper Mario Bros for the NES.\"\"\"import sysimport pygame as pgfrom data.main import mainimport cProfileif __name__==\'__main__\':main()pg.quit()sys.exit()

        2.2 配置音乐文字等setup.py。🎑

        __author__ = \'Python源码基地\'\"\"\"This module initializes the display and creates dictionaries of resources.\"\"\"import osimport pygame as pgfrom . import toolsfrom .import constants as cORIGINAL_CAPTION = c.ORIGINAL_CAPTIONos.environ[\'SDL_VIDEO_CENTERED\'] = \'1\'pg.init()pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])pg.display.set_caption(c.ORIGINAL_CAPTION)SCREEN = pg.display.set_mode(c.SCREEN_SIZE)SCREEN_RECT = SCREEN.get_rect()FONTS = tools.load_all_fonts(os.path.join(\"resources\",\"fonts\"))MUSIC = tools.load_all_music(os.path.join(\"resources\",\"music\"))GFX   = tools.load_all_gfx(os.path.join(\"resources\",\"graphics\"))SFX   = tools.load_all_sfx(os.path.join(\"resources\",\"sound\"))

        2.3游戏音乐设置game_sound.py。🎑

        __author__ = \'Python顾木子吖\'import pygame as pgfrom . import setupfrom . import constants as cclass Sound(object):\"\"\"Handles all sound for the game\"\"\"def __init__(self, overhead_info):\"\"\"Initialize the class\"\"\"self.sfx_dict = setup.SFXself.music_dict = setup.MUSICself.overhead_info = overhead_infoself.game_info = overhead_info.game_infoself.set_music_mixer()def set_music_mixer(self):\"\"\"Sets music for level\"\"\"if self.overhead_info.state == c.LEVEL:pg.mixer.music.load(self.music_dict[\'main_theme\'])pg.mixer.music.play()self.state = c.NORMALelif self.overhead_info.state == c.GAME_OVER:pg.mixer.music.load(self.music_dict[\'game_over\'])pg.mixer.music.play()self.state = c.GAME_OVERdef update(self, game_info, mario):\"\"\"Updates sound object with game info\"\"\"self.game_info = game_infoself.mario = marioself.handle_state()def  handle_state(self):\"\"\"Handles the state of the soundn object\"\"\"if self.state == c.NORMAL:if self.mario.dead:self.play_music(\'death\', c.MARIO_DEAD)elif self.mario.invincible \\and self.mario.losing_invincibility == False:self.play_music(\'invincible\', c.MARIO_INVINCIBLE)elif self.mario.state == c.FLAGPOLE:self.play_music(\'flagpole\', c.FLAGPOLE)elif self.overhead_info.time == 100:self.play_music(\'out_of_time\', c.TIME_WARNING)elif self.state == c.FLAGPOLE:if self.mario.state == c.WALKING_TO_CASTLE:self.play_music(\'stage_clear\', c.STAGE_CLEAR)elif self.state == c.STAGE_CLEAR:if self.mario.in_castle:self.sfx_dict[\'count_down\'].play()self.state = c.FAST_COUNT_DOWNelif self.state == c.FAST_COUNT_DOWN:if self.overhead_info.time == 0:self.sfx_dict[\'count_down\'].stop()self.state = c.WORLD_CLEARelif self.state == c. TIME_WARNING:if pg.mixer.music.get_busy() == 0:self.play_music(\'main_theme_sped_up\', c.SPED_UP_NORMAL)elif self.mario.dead:self.play_music(\'death\', c.MARIO_DEAD)elif self.state == c.SPED_UP_NORMAL:if self.mario.dead:self.play_music(\'death\', c.MARIO_DEAD)elif self.mario.state == c.FLAGPOLE:self.play_music(\'flagpole\', c.FLAGPOLE)elif self.state == c.MARIO_INVINCIBLE:if (self.mario.current_time - self.mario.invincible_start_timer) > 11000:self.play_music(\'main_theme\', c.NORMAL)elif self.mario.dead:self.play_music(\'death\', c.MARIO_DEAD)elif self.state == c.WORLD_CLEAR:passelif self.state == c.MARIO_DEAD:passelif self.state == c.GAME_OVER:passdef play_music(self, key, state):\"\"\"Plays new music\"\"\"pg.mixer.music.load(self.music_dict[key])pg.mixer.music.play()self.state = statedef stop_music(self):\"\"\"Stops playback\"\"\"pg.mixer.music.stop()

        2.4取得的分数🎑

        __author__ = \'源码基地:#959755565#\'import pygame as pgfrom .. import setupfrom .. import constants as cclass Digit(pg.sprite.Sprite):\"\"\"Individual digit for score\"\"\"def __init__(self, image):super(Digit, self).__init__()self.image = imageself.rect = image.get_rect()class Score(object):\"\"\"Scores that appear, float up, and disappear\"\"\"def __init__(self, x, y, score, flag_pole=False):self.x = xself.y = yif flag_pole:self.y_vel = -4else:self.y_vel = -3self.sprite_sheet = setup.GFX[\'item_objects\']self.create_image_dict()self.score_string = str(score)self.create_digit_list()self.flag_pole_score = flag_poledef create_image_dict(self):\"\"\"Creates the dictionary for all the number 图片 needed\"\"\"self.image_dict = {}image0 = self.get_image(1, 168, 3, 8)image1 = self.get_image(5, 168, 3, 8)image2 = self.get_image(8, 168, 4, 8)image4 = self.get_image(12, 168, 4, 8)image5 = self.get_image(16, 168, 5, 8)image8 = self.get_image(20, 168, 4, 8)image9 = self.get_image(32, 168, 5, 8)image10 = self.get_image(37, 168, 6, 8)image11 = self.get_image(43, 168, 5, 8)self.image_dict[\'0\'] = image0self.image_dict[\'1\'] = image1self.image_dict[\'2\'] = image2self.image_dict[\'4\'] = image4self.image_dict[\'5\'] = image5self.image_dict[\'8\'] = image8self.image_dict[\'3\'] = image9self.image_dict[\'7\'] = image10self.image_dict[\'9\'] = image11def get_image(self, x, y, width, height):\"\"\"Extracts image from sprite sheet\"\"\"image = pg.Surface([width, height]).convert()rect = image.get_rect()image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))image.set_colorkey(c.BLACK)image = pg.transform.scale(image,(int(rect.width*c.BRICK_SIZE_MULTIPLIER),int(rect.height*c.BRICK_SIZE_MULTIPLIER)))return imagedef create_digit_list(self):\"\"\"Creates the group of 图片 based on score received\"\"\"self.digit_list = []self.digit_group = pg.sprite.Group()for digit in self.score_string:self.digit_list.append(Digit(self.image_dict[digit]))self.set_rects_for_images()def set_rects_for_images(self):\"\"\"Set the rect attributes for each image in self.image_list\"\"\"for i, digit in enumerate(self.digit_list):digit.rect = digit.image.get_rect()digit.rect.x = self.x + (i * 10)digit.rect.y = self.ydef update(self, score_list, level_info):\"\"\"Updates score movement\"\"\"for number in self.digit_list:number.rect.y += self.y_velif score_list:self.check_to_delete_floating_scores(score_list, level_info)if self.flag_pole_score:if self.digit_list[0].rect.y <= 120:self.y_vel = 0def draw(self, screen):\"\"\"Draws score numbers onto screen\"\"\"for digit in self.digit_list:screen.blit(digit.image, digit.rect)def check_to_delete_floating_scores(self, score_list, level_info):\"\"\"Check if scores need to be deleted\"\"\"for i, score in enumerate(score_list):if int(score.score_string) == 1000:if (score.y - score.digit_list[0].rect.y) > 130:score_list.pop(i)else:if (score.y - score.digit_list[0].rect.y) > 75:score_list.pop(i)

        ​3)完整的游戏🛒

        由于代码太多太多了如下图所示:所以还是放在文末自己拿完整的代码哈!

        ​4)效果展示(仅部分)🛒

        4.1 展示动态视频一波,完美。🎑

        超级马里奥动态视频

        4.2 Part 1 游戏运行界面――🎑

        ​4.3 Part 2 三条命――🎑

        4.4 Part 3 吃了蘑菇的马里奥――🎑

        总结🎁

        虽然现在市面上冲击着各种游戏,但在我们心目中马里奥依旧是那个留着意式大胡子,上天盾地,

        无所不能,头顶金币,脚踏乌龟拯救公主的超级英雄!

        对游戏感兴趣的小伙伴儿赶紧自己动手造一个吧~

        你们的支持是我最大的动力!!记得三连哦~mua 欢迎大家阅读往期的文章哦~

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